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Pulp Egypt Preview #2

Download the title page, table of contents, introduction, and index to Pulp Egypt. (276k PDF)

Pulp Egypt Adventure #2

Download Another Free Scenario for Pulp Egypt!
 

Pulp Egypt Preview #1

Download A Free Scenario for Pulp Egypt!











All Griffon Publishing Studio roleplaying game books use the adaptable Any-System Key to define character stats and task difficulties. You can customize these to reflect your preferred game system, and can adapt them to almost any rules engine you wish to use. The Any-System Key document is available free. You can test-drive the Any-System Key with this free medieval-fantasy adventure, The Village War (802k download).

Griffon Publishing Studio PDF books are designed for use as printed documents, though this doesn’t preclude you from using them on the computer (though they’re not primarily designed for efficient use as such)

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Now Available!


Adventures Along the Nile, 1933-1939

An Any-System Key Sourcebook
By Peter Schweighofer

Buy PULP EGYPT Now!

Pulp Egypt is a 176-page, 44 Meg PDF download for $20.

“The Valley of the Tombs of the Kings—the very name is full of romance, and of all Egypt’s wonders there is none, I suppose, that makes a more instant appeal to the imagination.”
Howard Carter, Archaeologist.
Adventure gaming industry veteran Peter Schweighofer announced that his setting sourcebook PULP EGYPT: Adventures Along the Nile, 1933-1939, is available now! Published by Schweighofer’s PDF imprint, Griffon Publishing Studio, this 176-page sourcebook provides material for running pulp adventures in Egypt adaptable to nearly any game system.

Egypt: land of mystery and adventure. Here diligent archaeologists struggle to unearth Egypt’s great secrets without accidentally unleashing some of its deadliest curses. Tomb robbers plunder ancient treasures for their own profit. Spies work covertly to thwart enemy operations as the world plunges steadily toward war. Secret cults pursue their own agendas to preserve their country’s past and resurrect its former glory. The land once ruled by powerful pharaohs now languishes under the rule of dominant British administrators, merciless crime syndicates, devious spies, and darker forces manipulating the course of history.

This is the time for gritty adventure in a land where ancient ruins overlook squalid cities, peasant farmers mingle with wealthy Westerners, and global politics brush against religious nationalism. Everyone has their own selfish agenda. Everyone has their price.

This Any-System Key sourcebook contains material gamemasters can use to create pulp adventures in Egypt: general travel information, campaign themes, locations, gamemaster characters, and scenario ideas. Inside you’ll find:

  • A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
  • A chapter filled with Egyptian exotica, all the mysterious places, supernatural occurrences, magical artifacts, and mythical beasts abounding with adventure ideas.
  • A chapter for running each of three kinds of themed campaigns in Egypt—archaeology, espionage, and criminal—including a full campaign outline for each.
  • Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artifact generator system, and a list of book, film, and music resources to enhance your game.
This pulp-era sourcebook uses the Any-System Key to describe stats and difficulties in easily defined terms gamers can quickly customize to their favorite game engines. To use the information in this roleplaying game supplement you’ll need a copy of the Any-System Key (included) and your favorite roleplaying game system.


   "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

-- The Book of Beasts, translated by T.H. White
 
Except where otherwise noted, all text material copyright 2003-2008 Peter Schweighofer.