Any-System Key
Adapts to the D6 System

 
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Download this free PDF form on the back of the summary sheet (146k) to help customize the Any-System Key to the D6 System.
 
 

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How Does Any-System Work With the D6 System?

You can match Any-System skill and difficulty descriptors to corresponding values and stats in your favorite roleplaying game. Thanks to Nikola Vrtis for taking the time to develop this adaptation of the D6 System to the Any-System Key with the permission of West End Games. Remember, porting Any-System Key material to your favorite game is just as easy. 

Assume characters have the average rating in most skills, with several rated at the level of a competent professional, a few considered expert in their field, and sometimes one signature skill for which the character is renown. 

Any-System Key/D6 System Skill Chart

Any-System Key
Skill Level
D6 Skill Dice
 Average
3D
 Competent
4D
 Expert
6D
 Signature
7D

Three character levels further describe their abilities. Henchmen do not possess Signature skills and only have one Expert skill. Bosses have the usual complement of skills. Masterminds boost all their skills by one level; their Competent skills have the same value as Expert skills normally possess, Expert skills have values equivalent to the Signature level, and Signature skills increase by one increment beyond their maximum game value. 

Character Levels

 Henchman No Signature Skill,
only one Expert Skill 
2D in all attributes
 Boss
Normal skill levels 
3D in one or two key attributes, 2D in other attributes
 Mastermind
Skills boosted one level, Signature Skill gains bonus
3D in all attributes

Any-System publications use four levels to describe the degree of difficulty for tasks undertaken by a person with professional training and proficiency in relevant skills. These correspond to different difficulty levels in the D6 System.

Any-System Key/D6 System Difficulty Chart

Any-System
Difficulty
D6 System Difficulty
 Percentage Chance
of Failure
 Routine
Very Easy (1-5), Easy (6-10)
25%
 Challenging
Moderate (11-15)
50%
 Hard
Difficult (16-20),
Very Difficult (21-25)
75%
 Improbable
Heroic (26-30),
Legendary (30 or more)
99%

The same adaptation works for difficulties. Examine the difficulty descriptors and find a corresponding difficulty level or value for your game. A character facing a Hard task as described by the Any-System Key -- an undertaking with a exceptional chance of failure -- would have to overcome a Difficult task with a difficulty number of 16-20 in the D6 System; if the challenge was particularly hard, a character might have to make a Very Difficult roll with a difficulty number of 21-25.

Check out this bonus tool to help select difficulties or die codes.

The D6 System is a trademark of West End Games.

Discover more about the D6 System and the game worlds of West End Games at www.westendgames.com

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   "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

-- The Book of Beasts, translated by T.H. White
 
Except where otherwise noted, all text material copyright 2003-2008 Peter Schweighofer.